


"If it needs to change, we'll change it." After much consultation and research with Valve, we decided it's the best place to start." It is the current industry standard, having been successful in both paid and free games. "There are valid arguments for it being more, less, or the same. "Is this the right split?" the company said. The company admits the revenue split is "debatable." Bethesda said it determined how the rest was split, with 25 percent going to the modder and the remaining 45 percent going to Bethesda. But again, we don't think it's right for us to decide who those creators are or what they create."īethesda goes on to talk about the revenue split between modders, Valve and publishers, saying the 30 percent cut that Valve gets is based on standard percentages. We believe the best should be paid for their work and treated like the game developers they are. "But we also believe our community wants to reward the very best creators, and that they deserve to be rewarded. "We believe most mods should be free," Bethesda said. "We believe the best should be paid for their work and treated like the game developers they are."īethesda said it had one demand of Valve: The Skyrim Steam Workshop had to be open, not curated like some other games on Steam.

They asked if we would consider doing the same." They showed, quite clearly, that allowing content creators to make money increased the quality and choice that players had. "In our early discussions regarding Workshop with Valve, they presented data showing the effect paid user content has had on their games, their players, and their modders," the company said. It began talking to Valve about paid mods through Steam Workshop back in 2012. Even if you never try a mod, the idea you could do anything is at the core of our game experiences."īethesda goes on to explain that it wants more players to experience - and develop - mods for its games. "It's our belief that our games become something much more with the promise of making it your own.

"We have a long history with modding, dating back to 2002 with The Elder Scrolls Construction Set," the company said. Today, Skyrim developer Bethesda Game Studios responded to that outcry, further explaining its position on paid mods, saying it's listening to players "and will make changes as necessary." Mods, many Steam users believe, should be free, and the introduction of paid mods on Steam sets a potentially damaging precedent.Īfter the announcement, Steam was flooded with negative reviews of paid mod bundles and even Skyrim itself. When Valve announced last week that Steam was now selling paid mods through the Workshop, starting with The Elder Scrolls 5: Skyrim, reaction from Steam users was overwhelmingly negative.
